110
Progress toward Cyberimmortality
collect a great deal of data rigorously about a persons skills, 
beliefs, behaviors, preferences, and emotional reactions.
My own research has focused on recording peoples atti-
tudes  and  preferences,  building  on  decades  of  past  work 
in  such  fields  as  sociology  and  political  science  that  have 
become progressively computerized. [57] Attitudes are not 
merely personal but social, and my methodology begins with 
the  ambient  culture  surrounding  with  the  individual.  [8] 
In May 1997, I launched a website called The Question Factory 
to create questionnaire items by posting open-ended surveys 
that asked respondents to write their views on various general 
topics. [9;10] For example, after pretesting on The Question 
Factory an open-ended question about what will happen over 
the coming century, I was able to place it in Survey2000, a 
massive web-based questionnaire sponsored by the National 
Geographic Society. About 20,000 people responded. From 
the several megabytes of predictions, I was able to edit 2,000 
statements about the future that became fixed-choice ques-
tionnaire items, expressing the full range of views found in 
our culture. The respondent is supposed to say how likely it is 
that each idea will come true, and how good it would be if it 
did, so the resultant number of questions was actually 2 times 
2,000 or 4,000. [11;12] 
Other work with The Question Factory led to a total of 20,000 
statements or 40,000 items. One set of 2,000 were stimuli that 
might elicit one of 20 different emotions in people: Anger, 
Boredom,  Desire,  Disgust,  Excitement,  Fear,  Frustration, 
Gratitude, Hate, Indifference, Joy, Love, Lust, Pain, Pleasure, 
Pride,  Sadness,  Satisfaction,  Shame,  and  Surprise.  I  then 
wrote a program for a pocket computer that would make it 
easy and convenient for a person to respond to a few items 
wherever they happened to be during the day. Each stimulus 
was rated in terms of how much it might produce each of the 
20 emotions in a person, and in terms of three semantic dif-